Worst Software House/Label
Just remembered another candidate...
Quicksilva
Prat of th Argus Press group, who released a compilation called '30 Games' which (apart from a couple of Taskset games) was a stinking pile of poo!
Quicksilva
Prat of th Argus Press group, who released a compilation called '30 Games' which (apart from a couple of Taskset games) was a stinking pile of poo!
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390 games? That's almost as many as Cascade's 50 games pack!!! They were pretty crap, a lot of basic ones there but it was still a good tape (at the time anyway) and when my friiend ordered it, he got a calculator watch so it wasn't all bad!
Towards the end of the C64's commercial life there were a good few budget 4 game packs released, the Codemasters ones were pretty good but some other company's ones were really crap.
Towards the end of the C64's commercial life there were a good few budget 4 game packs released, the Codemasters ones were pretty good but some other company's ones were really crap.
- alexhighnumber
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Fred by Quicksilva was a great little game, as was Ring of Power, Aquaplane wasn't terrible, but I think they still had some reasonably good games for the time before they were bought out by Argus Press, I think Yabba Dabba Doo rates as one of the worst wastes of licenses especially when those graphics were so neat, I was greatly looking forward to that game being a Flintstones fan at the time. I thought the Rupert games were pretty good for kids, they had a knack for programming arcade quality sprites, shame about the games though.. Glider Rider wasn't bad either.
I forgot about those adventures that CRL released, they were rather good actually and add enough to their credibility to just make them a poor software house overall.
Players released Fungus, which was quite an addictive little game although I never bought any of their other titles so I can't comment overall, but my experience with them was good, especially the cool Amidar loading game.
Durrel were terrible, although Saboteur was a excellent game in an 8bit Splinter Cell kind of way.
My suggestions for crappiest software house would be:
Anirog
Games Machine
I forgot about those adventures that CRL released, they were rather good actually and add enough to their credibility to just make them a poor software house overall.
Players released Fungus, which was quite an addictive little game although I never bought any of their other titles so I can't comment overall, but my experience with them was good, especially the cool Amidar loading game.
Durrel were terrible, although Saboteur was a excellent game in an 8bit Splinter Cell kind of way.
My suggestions for crappiest software house would be:
Anirog
Games Machine
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- King of Zzap Towers
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My reasons for picking Quicksilva and CRL were also because of the sheer volume of games they released - If you look at the amount of games they released for the C64 and how many good ones..Not many really!Fizza wrote:Fred by Quicksilva was a great little game, as was Ring of Power, Aquaplane wasn't terrible, but I think they still had some reasonably good games for the time before they were bought out by Argus Press, I think Yabba Dabba Doo rates as one of the worst wastes of licenses especially when those graphics were so neat, I was greatly looking forward to that game being a Flintstones fan at the time. I thought the Rupert games were pretty good for kids, they had a knack for programming arcade quality sprites, shame about the games though.. Glider Rider wasn't bad either.
I forgot about those adventures that CRL released, they were rather good actually and add enough to their credibility to just make them a poor software house overall.
My suggestions for crappiest software house would be:
Anirog
Games Machine
I had to look-up what games 'Games Machine' actually produced - I enjoyed 'Skull' (I own an original of it) although it is a bit slow.
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- Professor Brian Strain
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- Fiery Phoenix
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Regarding The Flintstones, making one bad game was unforgivable, but two?
Quicksilva, who later became Grandslam, had another chance, but again made a complete hash of making a decent Flintstones game
Quicksilva, who later became Grandslam, had another chance, but again made a complete hash of making a decent Flintstones game
Fave Game: Thrust
Fave Music: Ocean Loader (original)
Discuss & view C64 endings here:
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Fave Music: Ocean Loader (original)
Discuss & view C64 endings here:
http://www.c64endings.co.uk./
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- Lloyd Mangram
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Gremlin did a fair few average games (especially around the time that they did lots of those two-page ad's with Gary Lineker games!) but I wouldn't say they were one of the worst.
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- Lloyd Mangram
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Yeah those ugly green ones, and those painted hands sticking out of the ground. Whoever dreamed that up over at Gremlin's marketing department.LeeT wrote:Gremlin did a fair few average games (especially around the time that they did lots of those two-page ad's with Gary Lineker games!) but I wouldn't say they were one of the worst.
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They were probably on something and most likely wearing a Global Hypercolour t-shirt too!Mr.Zzapback wrote:Yeah those ugly green ones, and those painted hands sticking out of the ground. Whoever dreamed that up over at Gremlin's marketing department.LeeT wrote:Gremlin did a fair few average games (especially around the time that they did lots of those two-page ad's with Gary Lineker games!) but I wouldn't say they were one of the worst.
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