C64 Review of Jumpin' Jimmy from Issue 26
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Jumpin' Jimmy is a kangaroo with a fruit fetish, willing to go to any lengths to aquire his favourite food. His quest takes him over a large platform-filled area, where all manner of native Australian creatures attempt to bar his way. Koalas, Snakes and Spiders conspire against him, throwing ripe bananas and boomerangs, or momentarily stunning him on contact. Being a boxing kangaroo, Jimmy can deal with most creatures by the use of his fists. This knocks them momentarily unconscious, enabling him to escape.
The playing area is set across six scrolling screens. When a likely looking place appears for Jimmy to start his search, any movement of the joystick causes him to leap down from his perch and land on the first platform beneath.
Fruit lies around the playing area, forming the shape of numbers - a feature which becomes more apparent when viewed from the top of screen radar. Other landscape features which both help and hinder our antipodean hero are glowing stars (which transport him around the lanscape) and elevators which allow him to reach other platforms. There are also baby kangaroos to be collected, along with valuable jewels to increase his score.
Falling from a platform or colliding with anything hostile causes Jimmy to sprout wings and a halo, whereupon he floats, angel-like, to the top of the screen and a life is lost.
Up to four players can participate, competing over four separately loaded levels. Details relevant to the current screen are displayed during loading, giving clues as to the use of any collected objects.
This review was typed in/OCRed by Jianso
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ZzapBack
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In the spirit of ZzapBack, you can have your say about how the game reviewed above, stands up in the cold light of today. Has it aged
badly or is it still worth a few plays? Read other peoples thoughts and post your own.
The current ZzapBack rating is : 99%
Check out the most recent ZzapBack comments.
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Rate It!
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zzap in oz - 27 Jul 2007
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this is a fun game! if you see it buy it!
Rating : 99%
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Steve Jarratt
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Platform games are not exactly a dying breed, but they should at least be a protected species. Jumpin' Jimmy represents the worst of the genre. It's tremendously difficult to play, with almost no serious objective other than collecting the fruit. Matters are made worse by illogical gameplay, where literally steping from one platform to another causes death. Sometimes it makes you wonder if these games are play-tested at all before being bundled off to the distributor. Leave the three quid in your pocket ... and Jumpin' Jimmy on the shelf where it belongs.
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Julian Rignall
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Making a game challenging is one thing, but making it totally unplayable is another. Jumpin' Jimmy is so difficult that it's hardly worth the bother of loading. The most annoying points are the really odd control method, Jimmy dying when he falls just one pixel (yet he falls ten times that height when he jumps) and the useless instructions which give no indication as to what should be done. These faults tend to overshadow the few endearing factors and complete frustration sets in after a few goes of getting absolutely nowhere. Having to reload after each go is the last straw.
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Paul Sumner
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I can't see why the programmer bothered to make this so hard - losing a life because the character under your control falls to a platform only a few pixels below is ridiculous. I also can't understand why the program requires a multi-load - none of the levels are bursting with amazing graphics and sound or outstanding gameplay which push the 64 to its limits, so why make an unplayable game even more unfriendly by using a multi-load? Some of the spot effects and jingles are clear and effective, and the game has style, but it's severely lacking variety and playability - a pity, as it could have been a neat little budget game.
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Ratings
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Presentation 47%
Good options, but a ridiculous multi-load system.
Graphics 29%
Simplistic but colourful backdrops and miniscule sprites.
Sound 69%
Some quality jingles and spot effects.
Hookability 31%
Extremely difficult, frustrating and tedious.
Lastability 25%
Any remaining urge to play is heavily dampened by the multi-load.
Value 34%
Too frustrating and unplayable to be worth the relatively cheap asking price.
Overall 27%
A potentially entertaining platform game ruined by its execution.
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